The gamification of learning is an educational approach that seeks to motivate students by using video game design and game elements in learning environments.
Examples: Bingo, Treasure hunt, Jeapordy, Escape room and more.
https://youtu.be/HyEtXjL5vqk
I watched a webinar about gamification( link is above). In this webinar the presenter
presented many games in order to teach teachers how they can prepare games for
their classrooms. First game called world cup game, this game asking questions about world cup and
rules of football the teacher divides the class into groups, and each group represent
a team, then she start the game, if they know the correct answer they have a goalif no they will have red card, and the team who get more goal they win.
The second game is nearpod, the students join the game, and each one can choose
a character, then the teacher starts showing questions, they have a certain time to
answer them. The teacher can check their performance and he can pause the game.
The third game is the escape room . The students should ask the questions to
escape from the room and they cannot pass until they answer it correctly. The
teacher can choose the theme and template. Moreover, teachers can put an image
containing clues and these clues based on what the teacher wants students to know
and discover. Gamification is a very interesting method that each teacher can use to engage
students, make them motivated, and make the lesson enjoyable. We can use these
tools for evaluation and make students respect the time for doing tasks, and submit
on time. Moreover, these games help teachers in recapping all information or to
summarize a lesson. but there are some negative things which is the time, each gameneeds more than one hour to be prepared, and another problem is the internet.
I recommend to use Polleverywhere, Padlet, and Kahoot
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